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Rules by League

GENERAL GAME RULES

1.     A player removed from the mound as pitcher may not return to the mound later in that game to pitch again except for Mantle League.

2.     An intentional walk is automatic, upon declaration by the defensive team in Future and   Bronco Leagues.  Coach must request an automatic walk.

3.     Umpires do not have to grant time outs.  A time out cannot be used to stop a play until the pitcher has the ball.  The only exception is for injuries.

4.     Pitch count rules are to be follow as specified per league.   Pitch count rules are printed on the pitch count form.

5.     One defensive conference is allowed per inning, excluding T-Ball.

6.     Future and Bronco on deck rules. At the batting team manager's judgment, the on deck batter maybe allowed to warm up in the on deck circle behind the batter. Do not abuse this rule to use up game time, if the umpire determines abuse of this rule he may confine on deck batters to their dugout.

7.    Defensive and offensive obstruction will be a point of emphasis this year for player safety.  Injuries by collision of players is a major concern.  A Defensive player may not remain in a base path without possession of the ball, this includes standing on a base or home plate while the ball is in play.  As a example, coaches should teach their first baseman to step toward the pitcher's mound when there is not going to be a play at first base.  Once the runner rounds first base the first baseman can return to the base.  A catcher should be taught to be in front of home plate to catch a throw on an attempted play at home plate, once the catcher has the ball he may enter the baseline to apply a tag.  Likewise, an offensive player should slide on plays at a base or plate to avoid contact, the offensive player will be called out on plays where it is deemed by the umpire that the runner should have slid to avoid contact.  Coaches, instructing your runners to slide will avoid head on collisions.

Any additional rules will be given to the coaches from the respective commissioners of their league.

Batting Cage Rules

1.     No more than 2 people are allowed inside a batting cage at a time.   If Under 18 (or any high school student regardless of age) must wear a protective helmet.

2.     Cages are first come first serve basis (however, Dukes Baseball has priority in the cage closest to the Mantle Field)
 
 
INSTRUCTIONAL LEAGUE RULES

1.     Managers will bat half their rosters each inning.

2.     There is no five (5) run rule in this league.

3.     There will be no score keeping or record keeping in this league.

4.     There will be a four (4) innings or one (1) hour time limit for each game.

5.     There can be no more than four (4) players and the pitcher in the infield.

6.     Players in the outfield must be ten (10) feet behind the skinned infield.

7.     Late players will be added to the bottom of the batting order.

8.     Runners must stay on the base until the ball is hit.

 
T-BALL LEAGUE RULES

1.     The base paths shall be fifty (50) feet .

2.     There can be no more than four (4) players and the pitcher in the infield.  Infielders will play in their "normally" expected positon, No Defensive Shifts are allowed.

3.     Players in the outfield must be ten (10) feet behind the skinned infield.  An arc will be placed 10' from home plate, a ball is considered foul if it doesn't cross this line when struck. 

4.     All players will play the entire game unless injured or being disciplined.

5.     Late players will be added to the bottom of the batting order.

6.     Not more than five (5) runs can be scored per half inning.

7.     Runners must stay on the base until the ball is hit.

8.     There will be a designated area that the player playing the pitcher positon must be in when coach throws the pitch. (shifting the defensive pitcher is not allowed)

8.     During regular season a defensive player cannot play the same position more than one inning. (must rotate positions every inning)

9.    The base runners can continue to advance while the ball is in the outfield. Once the ball has broken the plane of the infield, the base runners can advance to the next base if they are past the white line. If they are behind the white line they must go back the base.

 
FUTURE LEAGUE RULES

1.     The base paths shall be sixty (60) feet and the pitching rubber shall be forty-six (46) feet from home plate.

2.     All players must play the field and bat the entire game unless injured or being disciplined.

3.     There can be no more than four (4) players and the pitcher in the infield.

4.     Players in the outfield must be twenty (20) feet behind the skinned infield.

5.     Runners may steal, but may not leave the base until the ball has crossed the plate.  * NEW  A runner at third cannot advance to Home on a Passed Ball or Wild Pitch.   *The intent of this rule is to stop the advancement to home only on Passed Balls or Wild Pitches.    (Base runners occupying 1st or 2nd may advance on PB or WP) If the defense makes a play on a runner at any base following the pitch or the throw from the catcher to the pitcher is mishandled the ball will be considered live and all base runners may advance from any base at their peril.

6.     Once the pitcher has stepped on the rubber, runners who leave the base before the ball has crossed the plate shall be called out and the pitch will be a no pitch. 

7.     After a walk,  the runner must remain at 1st base until next legal pitch.  (regardless of any other live action as a result of the walk)

8.    NEW: (2018 season) "Mercy Rule" Game will be considered completed after either team leads by 15 runs after 4 innings or 10 runs after 5 innings (this rule is secondary to the time limit rule). If the home team is leading, the game will end at the point where the fore mentioned run lead is met.   There is a five (5) run limit per half inning except for the sixth inning.  The defensive team must record three (3) outs in the sixth inning regardless of the number of runs scored.

9.     No new inning shall start after 2 hours.  It is possible to tie.

10.   Teams will be limited to a maximum of 12 players.

11.  Courtesy Runner: Catcher of record (caught the previous defensive inning) can be run for at the coaches choice, change must be made prior to the next pitch.  The last recorded player that made an out will be the courtesy runner. (The only other time a courtesy runner can be employed is for an injury.)  Note:  Since all players at this level play offensively there are no players available to be a pinch runner, so pinch runners are not allowed.

 
BRONCO LEAGUE RULES

1.     The base paths shall be seventy (70) feet and the pitching rubber shall be fifty (50) feet from home plate.

2.     All teams must bat all players in a continuous batting order.

3.     NEW (2018 season):  Game will consist of 6 innings

4.     No Inning shall be started after 2 hours.  It is possible to tie.

5.     All others rules will be in accordance with MLB Rules.

6.     "Mercy Rule" Game will be considered completed after either team leads by 15 runs after 4 innings or 10 runs after 5 innings (this rule is secondary to the time limit rule). If the home team is leading, the game will end at the point where the fore mentioned run lead is met. 

7.     Teams will be limited to a maximum of 12 players.

8.     Courtesy Runner: Catcher of record (caught the previous defensive inning) can be run for at the coaches choice, change must be made prior to the next pitch.  The last recorded player that made an out will be the courtesy runner. (The only other time a courtesy runner can be employed is for an injury.)  Note:  Since all players at this level play offensively there are no players available to be a pinch runner, so pinch runners are not allowed.

 
KOUFAX LEAGUE RULES

     The Koufax league will follow the Byron League Rules.  Koufax League Rules 2018


MANTLE LEAGUE RULES

1.     At the last game, UNIFORMS and equipment will be turned into the League Equipment Director or a Board Member. 

*****Safety Notice for Parents & Coaches*****

As children begin their

sports careers, it's important to help them learn about their equipment and

safety issues and establish good habits.  One thing young players (&

even coaches!) may need help with is learning to put their batting helmets on

properly & which size to use.   Helmets should be pulled down

with the bill of the helmet even with the eyebrows & pushed all the way

down on their heads, much like a regular baseball cap.  When worn this

way, the players drastically reduce the chance of being hit in the face,

temple, and forehead with a ball or a bat.  They are also able to focus on

running the bases rather than trying to keep the helmet on their

head.   Another benefit is that the ear pads should help keep hair

pulled back inside the helmet instead of in the face (especially for

girls).  Smaller heads may need a cap underneath the helmet, but both cap

and helmet should be placed correctly.  If your child needs a larger

helmet in order to fit properly, please see a board member so your team may get

the proper equipment.  And please don't be afraid to speak to your coach

before or after games/practices if you see a child not wearing helmets

properly!  





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